
- #Phaser 3.0 register code free how to#
- #Phaser 3.0 register code free code#
- #Phaser 3.0 register code free download#
It's no exaggeration to say that we're only able to invest so much time working on Phaser 3 because of our fantastic community. If you're interested how we got here today, and what shaped v3 over the previous year then have a ready of the Phaser 3 History. There have been lots of false-starts and wrong turns made.
#Phaser 3.0 register code free how to#
It isn't a tutorial on how to use Phaser 3 to make games (those will come later), but it will take you through the process of setting up your dev environment, running the Examples and learning how its all structured. Want to help work on the Phaser 3 source code? Then the Contributors Guide is for you. Want to start using Phaser 3 today? Then please try out the most recent official release! We've put together a Getting Started Guide for you. In the mean time we have got a new Getting Started guide and a new Making your first Phaser 3 game tutorial. The release is so new that we haven't even got the Examples or Docs onto this site yet, so please bare with us! We're working as quickly as we can. Since then we have been hard at work fixing issues and enhancing the documentation. Phaser 3.0.0 was officially released on February 13th 2018. It includes a brand-new custom WebGL renderer designed specifically for the needs of modern 2D games. Every last element has been rebuilt from scratch using a fully modular structure, combined with a data-orientated approach. Bugs are best suited to GitHub Issues as you will then know when we fix them because the issue will be linked to a commit but if you'd rather not register on there we'll happily take them via any other means listed.Phaser 3 is the next generation of the Phaser Game Framework. Whichever method you use, please do use one! All comments are useful, even if it's just to let us know that something works, that's good too. Just use and I'll get the message when I'm not online (if I'm not there at the time). You can also talk to me on the Phaser Slack channel. You can email Please understand I cannot enter into long support style discussions via email (there just aren't enough hours in the day!) but I'm happy to take v3 feedback here.
#Phaser 3.0 register code free code#
You can attach files or embed source code and it's a good place to get discussion from other devs too. There is a new Phaser 3 Forum running on HTML5 Game Devs. Please open a new Issue on GitHub and throw in as much detail as you can. This is our preferred method of receiving bug reports and suggestions. But we also want to get your feelings on the API changes too, so if you think a method name doesn't make sense, or you have a suggestion for a feature or property then please let us know! There are lots of ways: GitHub Issues Of course, we want to squish as many bugs as possible, so bug reports are really important for us. We need both bug reports and your feedback on the API. I appreciate that because we haven't started the documentation yet it's going to be hard going for you, but there are hundreds of examples to inspect and learn from and things aren't that different to v2. We would really like to know what you think of Phaser 3. To run ESLint across your code, before submitting a PR.įull instructions on contributing to Phaser are given on this page. If you're going to contribute a pull request back to the repo please use: There is also a live reloading version available: If you'd like to build a dist version instead, do: This isn't minified and includes a source map (hence the giant size!) so is perfect for debugging. This will build a development version to the build folder. To do this grab the repo or npm package and then use the commands: We include the build files in npm in the dist folder. You can modify the source in the src/index.js file to play around with it, or just use this template as a basis for your own. Open the index.html file into a browser to see the end result. Once it has downloaded go into the folder and issue the command: npm run build and it will build the sample project. This uses Webpack to build and is a quick and easy way to get started. We created a sample project template for you.

The min file has the source map and comments stripped out and can be used directly in production.
#Phaser 3.0 register code free download#
Go to the GitHub Releases page and download the latest build files. There are several ways to get hold of it: GitHub Release Updated: 22nd February 2018 by Richard Davey Phaser 3 release was a huge milestone for us and compacts months and months of hard work into a few hundred kilobytes.
